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I didn't actually type this out. I took it three years ago from a site called www.finalfantasyultima.com I have since tried to find this site to ask permission to use this information but the site no longer exists...
So thanks to final fantasy ultima for this.
BOSS TIPS: GUARD SCORPION LV: ?? HP: 800 MP: 0
Cloud's Bolt magic works well, while Barret should be attacking. The
Search Scope won't damage you, it just warns as to who the boss will
attack next. When you've done enough damage, the boss will start to
shake and Cloud will warn Barret. From this point onward, don't attack
the boss and heal yourself or simply guard until the boss attacks you.
If you try to hurt it during this time, the boss responds with a damaging
laser ray shot from his tail. A few more hits after it stops shaking and
the boss dies. You'll get an Assault Gun when you kill it.
BOSS TIPS: AIR BUSTER LV: 15 HP: 1200 MP: 0
weak against Lightning
This machine turns to face (and attack) whomever hits it. So, if one of
your characters is low on life, have the person on the opposite side
attack to draw the boss' attention away. Be especially careful of it's
Big Bomber--it causes tons of damage (but also increases your Limit
meter quickly). Remember that even if it's back is turned, it can use a
weak machine gun attack on you. Use potions and the Restore Materia to
keep up your HPs and use Bolt as well as your Limit Break attacks to take
this machine out. You'll receive a Titan Bangle if you win the battle.
BOSS TIPS: APS LV: 18 HP: 1800 MP: 0
weak against Fire
His Sewer Tsunami attack hurts all members, so use Potions and the
Restore Materia to heal your wounds. Luckily, the Tsunami will damage
him, too (he uses this attack as a counterattack before dying if he can
manage it). When he does the reverse Sewer Tsunami, it causes less
damage to him. Fire spells work the best on him. Use Cloud's Limit
Break to harm the boss and use Aeris' Limit Break to heal yourselves.
You'll receive a Phoenix Down for winning the battle.
BOSS TIPS: RENO LV: 17 HP: 1000 MP: 0
This guy packs a wallop. He can imprison your friends using his golden
Pyramid attack, and if he does this to all your members, you lose. To
break the pyramids, attack your allies (they won't be damaged). Watch
for his spark bolt attack (which can paralyze you) and use your Limit
Breaks whenever possible. Ice works well on him. For some players,
this may be the first battle they lose! You'll get an Ether for scaring
him off should you win.
BOSS TIPS: Sample:HO512 LV: 19 HP: 1000 MP: 120
Sample:HO512-OPT LV: 7 HP: 300 MP: 48
Don't try to kill this guy's little guardians; he'll only create more.
Instead, use Bolt or Fire on him and try Restore to keep up your own
life power. Avoid using physical attacks, Ice, or Poison. This means
that Red 13 is better off using Fire against the boss than attacking.
This battle is easier if you have Barret, who can inflict more damage.
Don't worry about getting poisoned since you can get infected again when
the boss uses the pink gas attack on your characters (there's no point in
trying to de-poison yourselves). You'll get a Talisman should you kill
the boss, and Grenades depending on the OPTs that you killed.
BOSS TIPS: HUNDRED GUNNER LV: 18 HP: 1600 MP:0
weak against Lightning
You can only use long-range attacks, so use Barret's attacks and his
Limit Break as well as magic to harm this foe. Poison-based magic
inflicts no damage, while Bolt does the most damage. Red 13 is a
sitting duck if he doesn't have any spell Materia equipped, so be sure
to deck him out with some magic spells (he can still use his Limit
Break). When you inflict enough damage, the boss starts to break down.
After the second collapse, he starts firing heat blasts that damage all
members, so be careful.
_________________________________________________________________________
After killing the boss, you must fight a flying machine.
_________________________________________________________________________
BOSS TIPS: HELI GUNNER LV: 19 HP: 1000 MP: 0
weak against Lightning
As with the other boss, don't use Bio but do use Bolt. You may be weak
after the last battle, so make use of Potions, the Restore Materia, and
Aeris' B1/1 Break (Healing Wind) to restore lost life. You'll win a
Mythril Armlet when the boss dies.
_________________________________________________________________________
The scene switches back to Cloud. Heal yourself if necessary, equip
Materia, then press Start. Rufus will then attack you. Feel free to
adjust his equipment/Materia if need be before the battle.
_________________________________________________________________________
BOSS TIPS: RUFUS LV: 21 HP: 500 MP: 0
DARK NATION LV: 18 HP: 140 MP: 80
Kill the panther guardian first, then go after the boss. Although you
can't do anything about the panther casting Barrier on Rufus, you can
use magic instead to inflict damage. He can only hurt you with his
shotgun, so don't worry about healing yourself after each round (just
heal yourself when your life gets lower). Sock him with your Limit
Breaks and he'll escape onto the circling helicopter after you've
damaged him enough. Cloud will get a Protect Vest and a Guard Source
when the battle ends.
_________________________________________________________________________
BOSS TIPS: MOTOR BALL LV: 19 2600 MP: 120
weak against Lightning
This boss gets a free attack from behind...sheesh. Most of his attacks
do little damage, but his Firethrower and flying fire sweep attacks
can kill your party in a single blast (the fire sweep does around 220
damage)! The best way to beat this group is have your party consist of
Aeris and Barret. Give the All and Restore materia to either Cloud or
Barret, and give the other character Lightning. This way, you can heal
with one character, attack with another, and then use Aeris' Limit Break
to keep your life up at all times. Ice works better than Fire against
the boss (for those characters that don't have Lightning equipped).
Remember, your rows are reversed when attacked from behind, so put Cloud
and Barret in the back and Aeris in the front if you want them to line
up properly when the boss shows up (assuming that's who you use...I found
that they worked the best). If you beat the boss, you'll get a Star
Pendant.
BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348
This boss has two deadly attacks: one is a tail swipe that knocks a team
member off-screen and puts them out of commission for the rest of the
battle. The other one is the Beta enemy skill, which inflicts around
1000-1200 points of damage (which spells instant defeat if your allies
are weak, although you should try to pick up this skill if you have a
Enemy Skill materia equipped). Along with his bite attack, this serpent
can be a tough enemy if you try to fight him earlier in the game. It's
easier if you try to defeat him after you have Cid's airplane, since you
can use Limit Breaks and powerful summon and magic spells to kill it.
Unfortunately, you get a measly amount of EXP, AP, and gil for beating
the boss and what's worse, he reappears when you return to the World
Map, so you're right back where you started.
BOSS TIPS: BOTTOMSWELL LV: 23 HP: 2500 MP: 100
weak against Wind
WATERPOLO LV: 5 HP: 40 MP: 0
There's not much to worry about; just attack with Lightning or Poison-
based spells and keep your life up. Since this guy's flying, some
characters can't attack him (like Tifa), while some can (Barret). Find
out which guys should be casting magic and which should be attacking
early on in the battle. On the other hand, if you have a Long Range
Attack materia handy, equip it, since that will let you attack the boss.
Sometimes, the boss puts an HP-reducing bubble around a character. It
only disappears if you cast a magic spell upon it (this won't hurt the
'bubbled' person). If you have the Affect All materia, you can use this
to cast a spell on the bubbled person and the boss at the same time.
Before dying, the boss will attack with Big Wave, (he can do this
normally, but always does one before he disappears) so watch out and make
sure your HP is high enough to withstand an attack. You'll receive a
Power Wrist when the battle is over.
BOSS TIPS: JENOVA*BIRTH LV: 25 HP: 4000 MP: 110
Earth, Fire, and Cold magic work well against it, but don't use Poison.
Attack with your Summon Materia and hit it with everything you've got.
Keeping your HP up is a priority, since it can use lasers to attack one
or all members. Only use physical attacks if you are running low on MP.
The boss can cast 'Stop' on a single ally so make sure that you're not
too dependent on any one character during the battle. Some Phoenix
Tails will also come in handy, since the boss sometimes uses a laser
that hits all allies (Terror Laser) twice in a row (which can inflict
loads of damage). You'll get a White Cape when the battle is over.
BOSS TIPS: DYNE LV: 23 HP: 1200 MP: 20
The easiest way to kill this boss is simply let him hit you; his attacks
increase your Limit meter quickly. Use the Restore materia to restore
lost life, then hit him with the Big Shot Limit Break when your meter
maxes out. A summoning Materia (like Shiva or Ifrit) is also a good way
to inflict added damage. Just make sure you have all the MPs you need,
and you can win in no time. The boss can pull off a final attack before
dying, so keep your life up (but he can't do it if you kill him fast
enough). You get a Silver Armlet for beating him.
BOSS TIPS: RENO LV: 22 HP: 2000 MP: 80
RUDE LV: 23 HP: 2000 MP: 135
Use Summoning spells to even the odds at the start of the round, then go
after either one. Once you injure one enough times, he'll leave, then
the other one will. It may be better to attack Rude, since he can heal
himself and Reno, but then again, Reno can inflict more damage. In any
case, this fight isn't too hard either way. You'll get a Fairy Tale and
a X-Potion should you win the battle.
BOSS TIPS: GI NATTAK LV: 29 HP: 5500 MP: 200
Don't worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks on
the big guy himself. If your spell Materia has hit second level, then
iCE and Lightning work nicely on him. You don't even need to worry
about your life much; the boss can be taken down before any serious
damage is done to your party. You'll get a Wizer Staff should
you be successful in battle. For a very quick kill, try using a Phoenix
Down or X-Potion, or cast Life on him, but be warned that it will take
quite a few tries to get it to work.
BOSS TIPS: MATERIA KEEPER LV: 38 HP: 8400 MP: 300
Don't use Fire-related attacks; it'll only heal him. Red 13's Limit
Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also
suggest using the 'Choco/Mog' materia as much as you can--it's ability to
stun this boss is very useful. Physical attacks should do the trick if
you have good weapons; save your MPs for healing yourselves. Cure2
combined with the All Materia are a good combination (remember to link
them when selecting holders) if you want to stay alive, since the boss
can inflict 300-800 points of damage with its stabbing/mauling attacks.
Also, he can heal himself (around 1000 hp's worth), and use the damaging
Trine skill, which causes about 500 points of damage to all those still
alive. If Red's learned his B1/2 break or someone knows Haste, it would
be a wise idea to use it at the start of the round. Since the Materia
Keeper is one of the few enemies that can use Trine, it comes highly
recommended that you have a Enemy Skill materia equipped so that you can
learn this enemy technique. You'll get a Jem Ring should you be
victorious.
BOSS TIPS: PALMER LV: 38 HP: 6000 MP: 240
His Mako Gun causes a fair amount of damage since it has the effects of
Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party (for her
Healing Wind ability) or that you have some Restore Materia. Use Haste
and All on your party as well as Slow magic and/or Summon Chocobo on him
to even the odds a bit. You'll want to have Cloud's B2/2 by now--it
comes in handy. Your prize for beating Palmer is an Edincoat.
BOSS TIPS: RED DRAGON LV: 39 HP: 6800 MP: 300
Slow the dragon and Haste yourself to gain the upper hand. Some Summon
Materia will also even the odds, but don't use Kjata since it will heal
the boss by about 2100 points. Also, Demi won't work against it.
Limit Breaks and physical attacks should do the trick. You'll win a
Dragon Armlet should you win the battle.
BOSS TIPS: DEMONS GATE LV: 45 HP: 10000 MP: 400
The bad news is that the boss can hit for lots of damage. The good news
is that most of his attacks (especially the Cave-in and Demon Rush
attacks) quickly max out your Limit bars. Now's a good time to try out
the Bahamut materia, but most other Summon materia don't do much damage.
Make good use of Aeris's B1/1 and Cloud's B2/2, and you'll want to
Barrier and Haste yourselves. Luckily, this boss can't instantly kill
you as a similar boss in FF2 could. You'll win a Gigas Armlet from
this boss if you're victorious. It's been said that you can kill him
using Life or a Phoenix Down...is this true?
BOSS TIPS: JENOVA*LIFE LV: 50 HP: 10000 MP: 300
This boss is weak against earth attacks, so use Earth and Titan. Also,
Comet, Bahamut, and Kjata all work very well. Physical attacks do a
surprising amount of damage. The boss will cast Reflect on itself the
first time you cast a spell on it, so be wary about using spells too
often. Jenova*Life's attacks are not that strong (about 400-700 points),
but it has an ultra-deadly blue bubble attack (Aqualung) that inflicts
+1500 damage to each character. Be sure to have some Restore Materia
handy. Considering it's the last boss on this disc, this is not a very
hard battle. You'll get a Wizard Bracelet when you win the battle. Be
sure to have a Enemy Skill materia equipped if you haven't gotten
Aqualung already.
BOSS TIPS: SCHIZO (Right) LV: 43 HP: 18000 MP: 350
SCHIZO (Left) LV: 43 HP: 18000 MP: 350
In case you're confused, the 'right head' is the scaly one, and the 'left
head' is the one with horns. Anyway, you should have the Aurora, Bolt,
and Fire Armlets equipped on your members to reduce damage from the scaly
head's Fire breath and the horned head's Ice breath. The Bolt Armlet
will defend you against the heads' final attack, which damages all
members for 1400 damage. Use MBarrier to up your defense, then Haste
yourselves. Try using Earth and Comet spells, as well and summonings,
like Alexander, Leviathan, and Bahamut to soften the boss up. However,
don't use Poison (which does no damage) or the Kjata summon spell (which
will heal both heads). Ice works well on the scaly head, and Fire works
well on the horned head, but don't confuse the two since you will heal a
head instead of hurt it. You may also want to use Elemental and attack a
Fire or Ice materia attached to your weapon in order to attack with that
sort of element (but don't attack the other head, for the same reason).
In addition to breath attacks, the boss can also use a dual Ice/Fire
breath attack, it can cast Quake 3, and has the previously mentioned
final attack that it uses once when each head dies (and if you kill both
heads at once, you'll still lose if both final attacks kill you off.
When it's defeated, you'll get a Dragon Fang from the boss.
BOSS TIPS: JENOVA*DEATH LV: 55 HP: 25000 MP:800
Jenova will try to Silence your members from time to time, and uses a
Red Light attack often (usually after being attacked with magic). It
causes little damage, but too many of these will really mess up your
party. Jenova's last form of attack is a spurt of fire bubbles (even
weaker than the Red Light attack). As you can see, this battle is not
hard at all; just hack away with physical attacks, or if you think you
have enough HPs, use Comet and cast Bahamut, Neo Bahamut, and Alexander.
It's advisable that you wear the Fire Armlet or Dragon Armlet, since
Jenova's attacks all cause Fire-based damage. Give the Fire Armlet to
your best spell caster, and you can knock out Jenova and gain life back
at the same time :) You'll win a Reflect Ring when the battle's over.
BOSS TIPS: ULTIMATE WEAPON LV: ?? HP: 10000 MP:400
This boss has only three attacks, Quake 2, the Ultima Beam, and a claw
swipe. He's pretty easy to beat, so just keep summoning your best
monsters and use physical attacks to deal out damage. After you've
injured it enough or it runs out of MP (use Magic Hammer on it), it will
fly away. You can absorb Ultima Beam attacks by equipping the Elemental
materia plus any non-element materia, like Transform, Exit, etc.
BOSS TIPS: CARRY ARMOR LV: 45 HP: 24000 MP: 200
LEFT ARM LV: 45 HP: 10000 MP: 100
RIGHT ARM LV: 45 HP: 10000 MP: 200
(all weak vs. lightning)
This boss is composed of three parts. It can imprison two of your
characters in his arms, and they recieve 1/3 the amount of damage that
it receives from your attacks. However, since it has three parts, if
you're making an attack that hits more than once, your ally gets struck
twice or even three times! Furthermore, if the third character is
killed while the other two are imprisoned, the battle is instantly lost.
Destroying it's arms should be your top priority, but the arms rotate
and switch sides when they are hit, so adjust your attacks accordingly.
Summoning spells and enemy skills work well here. The boss' attacks are
not so strong, but they come quickly. The worst one is the Lapis Laser
that strikes all members for +1600 damage. BTW, the only way to free a
character is to destroy the arm that's holding them, or have him or her
die. This makes the Phoenix summon very useful if you just freed a
friend and want to revive and attack at the same time. You'll get the
God's Hand weapon when you kill it and both arms.
BOSS TIPS: RENO LV: 42 HP: 15000 MP: 230
RUDE LV: 49 HP: 20000 MP: 280
Rude (the bald guy) can cast Ice 2 and Fire 2, while Reno will attack
you with his Neo Turks' Light Ray attack. They also have the nasty
ability to confuse you, which can be a serious problem if the confused
member has a Double Cut or Slash All materia equipped. Once you inflict
enough damage on one of them, that person will leave. If you kill Reno,
then Rude will simply stand around until you lower his HP to zero. Since
this battle is tougher than it might seem, Haste your characters and use
your best attacking and summon spells. If he's learned it, Cloud's B3/1
should be used whenever possible. You'll get an Elixir when the battle
is concluded.
BOSS TIPS: RUDE LV: 42 HP: 9000 MP: 240
ATTACK SQUAD LV: 34 HP: 1300 MP: 100
ATTACK SQUAD LV: 34 HP: 1300 MP: 100
Use physical attacks to kill the soldiers and injure Rude, especially
if you've got the Double Cut and Slash-All materia equipped. Rude can
use a jumping wave attack, but it only causes about 500 points of damage.
He can also create a MBarrier which he usually casts when one or both of
the soldiers are killed, and he can cast Bolt 2 and heal himself for
about 1100 hit points. Despite all his powers, he's still easily beaten.
If you kill Rude before finishing off the guards, you'll automatically
win the battle. You may win an S-mine once you win the battle.
BOSS TIPS: DIAMOND WEAPON LV: ?? HP: 50000 MP: 3000
(weak against Lightning)
First, cast Barrier on yourselves to reduce physical damage. Then cast
Slow on the Diamond Weapon. The Diamond Weapon is normally immune to
_any_ physical attack, so use magic: Bolt 3, Tornado, Break, and Ultima
all work very well. Enemy Skills and Summons are okay to use, but you're
better off with magic. The Diamond Weapon may become susceptible to
physical attacks (it won't happen every time you fight it), use Limit
Breaks, 4x-Cut, and other strong attacks. The Diamond Weapon's attacks
are weak; it has a laser ray (700+ damage) and a foot stomp attack (1000+
damage). When the Diamond Weapon's HP are getting low, it will open it's
chest cavity and prepare for the 'Countdown' attack. Unless you kill it
in three rounds, it will perform a 'Diamond Flash' that does around 1500
to 3500 damage to all members, in addition to 'Silencing' them. It will
keep doing the 'Countdown' and then 'Diamond Flash' until it dies. It
seems as if it will automatically become vulnerable to physical attacks
(items, thrown items, coins, attacking) once it's used the Diamond
Flash at least once. Note that you can't drain MP from it if it makes
itself susceptible to physical attacks (because it becomes immune to
magic attacks). You can steal a Rising Sun from it during the battle.
BOSS TIPS: ELENA LV: ?? HP: 30000 MP: ???
RENO LV: 50 HP: 25000 MP: 200
RUDE LV: 51 HP: 28000 MP: 250
Elena is healed by lightning attacks, Reno by ice attacks, and Rude
by fire attacks. Rude has a punch attack that hits one character for
2000 points of damage, Elena can throw a firebomb that inflicts 500 to
600 points of damage (in addition to a Amulet attack), and Reno uses a
spark attack which will cause 800 HPs worth of damage. They all have
more attacks than these; but I'm listing the ones the seem to use most
often. Alone, they aren't much, but with all three of them fighting
together, this becomes one of the toughest battles in game. Barrier
and Haste your allies, then use spells like Ultima and Tornado to soften
the Turks up i3n addition to Limit Breaks. Try to save Phoenix until you
really need it, since it will revive your members but heal Rude. All
three Turks will escape once you've defeated them in battle. You'll get
an Elixir when the battle is over.
BOSS TIPS: PROUD CLOD LV: ?? HP: 60000 MP: ???
JAMAR ARMOR LV: 62 HP: 20000 MP: 300
This mechanical monstrosity has two parts; a head and a chest area that
you can aim your attacks at. The boss can only cause around 500-800
points of damage, but it can kneel and fire a ray from it's back (the
Beam Cannon attack) that causes 1100 damage to all members. Even after
disabling the Jamar Armor (it can use it's Materia Jammer attack to
disable your Materia), you'll still have to keep attacking the main part
if you want to kill it. Spells and summonings work nicely, and you
shouldn't worry about your HP until the boss kneels and readies it's
laser attack. You'll get the Ragnarok sword once the fight is over.
BOSS TIPS: HOJO LV: 50 HP: 13000 MP: 250
POODLER SAMPLE LV: 42 HP: 10000 MP: 200
BAD RAP SAMPLE LV: 34 HP: 11000 MP: 120
HELLETIC HOJO LV: 55 HP: 26000 MP: 200
RIGHT ARM LV: 55 HP: 5000 MP: 300
LEFT ARM LV: 55 HP: 24000 MP: 400
LIFEFORM HOJO-NA (can't see his stats.)
Hojo can use his 'Capsule' power to summon the two 'Sample' monsters
every time you kill them. So, concentrate on defeating Hojo instead of
the lesser monsters. He'll then reappear as a huge monster with two
independent arms (Helletic Hojo). Since Hojo can bring the arms back
to life, aim your attacks at the main body of the boss. He may cast
Confuse or Silence on you, so I hope you have some Ribbons equipped.
The right arm will also inflict a lot of damage, so cast Barrier
beforehand. In his final form, Hojo can cast Slow and employ a
multiple-hit attack (Combo), which will poison whoever is hit by it.
As long as you keep your HPs up, this battle is a cinch. You'll receive
a Power Source once you've killed Hojo.
BOSS TIPS: JENOVA*SYNTHESIS LV: ?? HP: 60000 MP: ???
JENOVA*SYNTHESIS B LV: 61 HP: 10000 MP: 600
JENOVA*SYNTHESIS C LV: 61 HP: 8000 MP: 600
Start the round by using Haste and Barrier on yourselves, then use Enemy
Skills and Summon Materia to dish out damage. The tentacle-like arms
will droop and become useless after you've attacked them long enough,
but they regenerate with some HP if you don't kill the boss quickly, so
use high-level spells (Ultima or Inseki) to take them out and injure
Jenova at the same time. When she is about to die, a message appears
and starts counting down the rounds from 5; if you don't kill her by the
time it reaches zero, Jenova Synthesis will cast Ultima. For the second-
to-last boss, this is an easy battle. She has very weak physical attacks
(500-800 damage), and not much else. If you want to conserve MP, you can
take out the boss using physical attacks with little injury to yourself.
If she does cast Ultima, the battle ends, but you get no EXP, GP, or AP,
so try to kill her as quickly as possible.
BOSS TIPS: BIZZARO SEPHIROTH A LV: 61 HP: 40000 MP: ???
BIZZARO SEPHIROTH B LV: 61 HP: 2000 MP: 400
BIZZARO SEPHIROTH C LV: 61 HP: 10000 MP: 400
BIZZARO SEPHIROTH D LV: 61 HP: 4000 MP: 400
BIZZARO SEPHIROTH E LV: 61 HP: 4000 MP: 400
Use Wall and Haste on yourselves (maybe even Regen), then use your best
attacks against Sephiroth, like Coin Toss, Ultima, and summon spells.
Every time you kill a few of of it's body parts, you'll be asked if you
want to switch to another team (left option to switch, right option to
keep using the current party). In this case (if you have more than one
team), you'll find that only one team can damage the yellow orb (part C)
of Sephiroth's body. Once part C is sufficiently damaged, you'll get a
message stating that Cloud can now attack part C as well, so switch back
to him and attack Sephiroth. Once part C is destroyed, kill off the
rest of the body parts. If you only have one team, all you can do is
attack. The number of teams you have will affect the strategy used
against this boss, so keep that in mind when attacking*. I'm not exactly
sure about this, but: Sephiroth will gain more HP and MP in proportion
to Cloud's experience level, and using the Knights of Round materia
will _usually_ kill Sephiroth. If you more than one team, keep in mind
that the battle will end if even one team is killed. And interestingly
enough, the number of times you've used a summon materia resets when you
switch to a team and back.
Sephiroth can heal himself using a technique called Bizzaro Enegy, and
he can use it to bring defeat body parts back to life. Among his attacks
are Demi 3, an explosion attack that causes 1500+ points of damage, a
fire ray emitted from his chest that inflicts 1700+ damage, and a 'Fallen
Angel'-type attack that reduces all party members' HP to one point.
* I'm saying this because one time I was able to kill Bizzaro Sephiroth
before receiving the message to attack part C.
_________________________________________________________________________
Once Bizzaro Sephiroth has been defeated, Sephiroth shows up in a new
form. You always fight him using the team that Cloud is a part of.
Safer Sephiroth can cast Slow, Flare, Wall, Break, Doom, and Dispel
(Dispel will affect all members). Other attacks include Supernova (a
'summon' style spell that inflicts 1100-2200 damage to all allies; it
causes confusion and silence), Pale Horse (a laser attack causing 3700-
3800 damage), and Dein (ring-shaped flares break apart the ground and
cause 1200-1300 damage to all members. His sole physical attack is a
wing slash that causes upwards of 5000 damage points. Sephiroth can fly
around, too, preventing some characters from using certain skills or
attacks against him.
Use Wall on yourself, and then heal, revive, and fix status ailments
with the Angel's Whisper Enemy Skill. Haste yourselves and use physical
attacks, your best summon materia, and Ultima. You can even use Coin
Toss or Throw if you want. Safer Sephiroth isn't easy to kill, but
he's certainly no challenge, even if you have low levels.
Just remember that Safer Sephiroth's stats. and attack patterns change,
depending on what Cloud's level is. Safer Sephiroth will have far more
HP and be very vicious if Cloud is Level 99, as compared to Cloud being
at Level 50.
_________________________________________________________________________
After a brief automated sequence, Cloud fights Sephiroth one last time.
I'll leave this up to you...I doubt you'll lose!
After arriving at the southern tip of the Westernmost Continent, head
north. There is a curving path that leads up to a high plateau. As
you go along the curve (even if you are riding a Chocobo) you will be
interrupted by Yuffie. The screen switches to that of a plain, and
Yuffie runs up, steals your Materia*, and escapes, but not before
leaving you with two Shinra guards to contend with! The guards are
easily beaten, though. If Yuffie was in your party when she tricked
you, you'll have to fight the guards only using two people (in which
case Barret will join the party afterwards, and if he's already in
your party, then whoever isn't being used will join. Keep in mind that
you can rearrange the party in whatever way you'd like afterwards).
Note that if you have the Highwind, you're better off landing near Wutai,
then trying to enter the town (you'll still end up in the wilderness
area with Yuffie). This is because you won't have to walk as far when
the quest is over).
* She can take 48-50 Materia (the number varies), and will steal them
in this order of preference: Master Materia, Summon Materia,
Independent Materia, Command Materia, Combination Materia and then
Magic Materia. This means that it is possible to be left with a few
materia after she has escaped. Note that if you're using the Materia
Select Game Shark code and you have disabled Materia equipped/in your
inventory, she'll steal them and you _won't_ get them back.
At this point, your characters will refuse to board the vehicle you
used to get here (Highwind, Tiny Bronco, or Chocobo), insisting that
they find Yuffie instead. If you were on a Chocobo when Yuffie stole
your Materia, then you'll still be on it when the sequence ends, but
you won't be able to board the Highwind, and if you get off the Chocobo,
you can't get back on. If you use the 'Start with Gold Chocobo' code,
then you can leave the island, but I don't know what happens if you do
this sub-quest while riding a real Gold Chocobo. In any case, you can
use the Chocobo to cheat and simply ride all the way to Wutai, Yuffie's
hometown. If you're not on a Chocobo, you'll have to walk.
From the curving path, head north until you cross a bridge, then go west
across a second bridge. Head southeast once you reach the other side;
this leads to a north-bound path that runs under the bridge. Follow it
and it will lead up to another bridge. Past the bridge, the land
becomes flat and grassy. Keep heading north and you'll arrive at Wutai.
When you enter the town, Yuffie will see you and run away. Head to the
upper-left corner of town. There's a path here that leads to a large
courtyard and a pagoda. Enter the building to your right and walk along
the hall until you arrive at a room with a man sleeping inside. Enter
it and talk to the man. He is Godo, Yuffie's father. Keep talking to
him until he stands up, at which point Yuffie will appear and then be
chased away by her father. If you follow Yuffie, you'll find that she
has disappeared. Before leaving this area, enter the room next to
Godo's and examine the right wall. There is a hidden panel here that
will open, revealing a passage. At the end of the passage is a chest
containing the Hairpin (a weapon for Red 13). On your way out, go into
the room to the left of the entrance. You can come here and spend the
night for free, but if you examine the scroll on the left wall, it will
lift up, revealing another passage. The chest at the end of this
passage has a Magic Shuriken inside it.
Return to town and go into the eatery in the southwest corner of town.
The Turks are her! Talk to them all (Elena, Rude, and Reno). When
you are finished, go to the Item Shop. Normally, there is a woman
standing in front of a treasure chest (preventing you from getting at
it) but now she will have moved away. Open the chest and you'll get
a MP Absorb materia, but Yuffie will drop down from the ceiling and
swipe it from your hands! Leave the shop and go to the southeast
edge of town. There's a building here near the entrace. Go inside
and examine the folding panel to the left. Hiding behind it is Yuffie,
who dashes away as soon as she is discovered. Chase her outside and
go to the eatery. If you look at the jar standing outside the eatery,
you'll see that it is moving. Approach it and press O to make your
friends block all the exits. Then press O three times to make your
main character hit the jar until Yuffie jumps out. Seeing that she
can't escape, she'll lead your characters to her house.
Meanwhile, two Shinra soldiers run into the eatery to meet with the
Turks. After Elena leaves, you'll find your characters in Yuffie's
house. When she goes downstairs, follow her. I was sure that I found
an item in this room once, but I guess I was mistaken...anyway, don't
miss the Turtle's Paradise Flyer that's on the far wall when you go
downstairs. Talk to Yuffie. When you can move again, examine the
levers in the back room; you can pull the right lever or the left one.
It doesn't matter which one you choose, since either one will make
a cage drop on top of your allies! Yes, Yuffie has tricked you again.
Examine either lever a second time to free your friends, then leave
the house.
Return to the courtyard area where the pagoda is and you'll see that
you can now enter the building to your left. Climb up the steps and
examine the bell to ring it; this will reveal a hidden door. Beyond
the door, you'll find Yuffie, who has been taken hostage by none other
than Don Corneo, the mohawked pervert that tricked you back in the
Wall Market. He has captured Elena as well. Before chasing after
him, open the chest to your right to find a Swift Bolt, and open
the chest to your left to get an Elixir. Go up the stairs and you'll
find yourselves in the altar room back in Godo's house. Three Shinra
soldiers appear and attack you, allowing Corneo to escape. Kill the
guards (they're the same as the ones that attacked you back on the
curving path), then go outside.
Here, you'll run into Rude and Reno. Talk to them, then return to town
and head to the northeastern corner of Wutai. There's a path here that
leads up into the mountains, where huge Dachao statues have been carved
into the rock. Talk to the Turks again as you follow the path, and keep
going along the path until it splits. Take the path that goes north.
It leads past a huge head to a crossroads. Rude is standing here,
blocking the entrace to a cave. If you talk to him, he'll enter the
cave. You can't get across the fire-pits yet unless you've gotten the
Leviathan Scales from the Junon Underwater Mako Reactor. There's a
chest here that has a weapon for Cid in it, too (Dragoon Lance). Talk
to Rude again and then exit the cave and head south to find Corneo,
who's tied Elena and Yuffie to the face of a Da-chao statue. When you
confront him, he summons a boss to attack you.
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BOSS TIPS: RAPPS LV: 39 HP: 6000 MP: 300
This winged beast isn't that tough, but unless you were able to hold onto
some Materia, all you can do is attack. Use Phoenix Downs and Hi-Potions
or other restorative items to heal your party, and you may want to use
'attack' items like the Deadly Waste or Swift Bolt in order to inflict
damage along with your normal attacks. Because of their high attack
power, Red 13 and Vincent make the best allies to have in this fight. If
you think you can make it without Vincent assisting you, then use his
breaks to inflict lots of damage on the boss. You'll recieve a Peace
Ring when the battle is finished.
_________________________________________________________________________
After the battle, Don Corneo will ask you a question and you have three
answers to choose from. Pick any one you like. Corneo threatens to
kill Yuffie and Elena, but then Reno and Rude show up and send Corneo
to his well-deserved demise. Back at her house, Yuffie will give all
the materia she stole back to your characters (including the MP Absorb
materia).
You'll find yourself back in the World Map again, but I wouldn't leave
just yet if I were you. Return to Wutai and enter the building near
Yuffie's house. It's full of cats. Normally, there's nothing you can
do here, but now you can climb up the steps in the back to find a
secret passage. Walk north (towards the screen), to find a cat and a
chest. Inside the chest is a HP Absorb materia. Take it and go back
outside.
Now, head back to the courtyard. Enter the pagoda and talk to the man
there, Goorikii. He'll inform you that if she wishes, Yuffie can
fight by herself against the five guardians of the Pagoda of Five Strong.
Choose the top option to accept and the bottom option to decline. After
each battle, go up the stairs and talk to the person there, picking the
top option to fight them and the bottom option to not fight them. You
don't have to kill all the guardians in one go, and if Yuffie is killed
in battle, the game won't end, although she'll have zero HP and will
need to be revived before she can fight again. Your enemies are:
First Floor: Gorky, a winged creature.
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BOSS TIPS: GORKY LV: 30 HP: 3000 MP: 150
(weak vs. Wind)
Use Haste on yourself, then use the Deathblow materia repeatedly in
order to inflict lots of damage. Don't forget to heal yourself when
your life gets low. The boss can use Barrier, but he's still easy to
defeat. Yuffie gets an X-Potion once she's won the battle.
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Second Floor: Shake, a penguin-like monster.
_________________________________________________________________________
BOSS TIPS: SHAKE LV: 32 HP: 4000 MP: 180
Use the same strategy that you used against Gorky. You might try the
Barrier spell to reduce physical damage. His 'Furious Bomber' attack
causes a lot of damage, but it will fill up your Limit Break bar very
quickly. Yuffie will recieve an Turbo Ether when the fight ends.
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Third Floor: Chekhov, a four-armed foe.
_________________________________________________________________________
BOSS TIPS: CHEKHOV LV: 34 HP: 5000 MP: 210
Keep your HPs up in case you get paralyzed. Once again, using Haste,
Barrier, and then attacking with the Deathblow materia should do the
trick if your attack power is low. Yuffie's prize for winning this
battle is an Ice Ring.
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Fourth Floor: Staniv, a creature swinging and iron ball.
_________________________________________________________________________
BOSS TIPS: STANIV LV: 36 HP: 6000 MP: 240
Fight him the same way you fought Shake. Without a doubt, the easiest
boss of the Pagoda. If you win, Yuffie will get an Elixir from him.
_________________________________________________________________________
Fifth Floor: Godo, a three-headed monster. Note that he will
automatically attack you win you talk to him.
_________________________________________________________________________
BOSS TIPS: GODO LV: 41 HP: 10000 MP: 1000
Godo's attack style changes depending on which head is facing you. He
has many attacks, including the Trine Enemy Skill and the ability to
drain your HP. He will also use his supply of MP to heal himself for
around 1200+ points per use. To beat him, deplete him MP supply by using
the Ghost Hand item or Magic Hammer Enemy Skill (you can learn it from
the Razor Weeds that live north of Wutai; they look like bunches of
grass). The other way to beat him is simply Berserk yourself, assuming
you have enough HP and your attacks do over 1200 points of damage. Your
only other tactic is to stay alive until he runs out of HP and then
attack him. You'll get Yuffie's Level 4 Limit Break Manual (All Creation
once Godo is defeated. If you got the Enemy Skill materia from the
Chocobo Sage and want to stick Trine on it, this is the only time you'll
be able to learn it, so don't miss out!
_________________________________________________________________________
After Yuffie defeats Godo, he'll give you the Leviathan materia.